Puchimals is a physics-based 2.5D fighting game set in a world where cute, chubby animals settle their differences by duking it out in giant mechs.
Punchimals is a physics-based 2.5D fighting game set in a world where cute, chubby animals settle their differences by duking it out in giant mechs. Due to a lack of exercise (certainly not caused by overuse of mechs in everyday life), obesity and mech combat has ravaged the globe! Combat features rough and tumble physics-based mech combat that is easy to grasp with depth and strategy revealed as you play. Fight in 1v1 versus mode, or try Tag and Tandem for team shenanigans both on the couch and online. Learn more about the world and test your mettle in Arcade mode vs the inhabitants of Punchimals City. Use both analogue sticks to take direct control of your mech’s body and paw movement, with bumpers and triggers for attacks and special moves. As you progress in skill, you’ll discover advanced mechanics, such as feints, wall bounces, parries, unique abilities, and strategic super moves

How We Helped?

Working with John from Two Lives Left, we sought to ensure that the team had all the groundwork set for the announcement of their new game Punchimals. As such, we completed the following:
We assisted with the creation of their numerous social media profiles, helping with the drafting of bios, community involvement, and two weeks’ worth of social post planning and scheduling. Additionally, we ran a PR campaign in which we contacted press, content creators, and influencers with the announcement news as well as a registration form for upcoming closed beta tests. As a result of our comms efforts in two weeks, we accomplished:
We intend to continue supporting Two Lives Left with the marketing for Punchimals and will provide updates as they develop.

OUR CLIENTS

Click on the game to see how we helped

Punchimals
John Millman​
Founder at Two Lives Left​

Alex was instrumental in helping us announce our game. He did an excellent job crafting our social posts, press releases, steam store page and marketing copy. He listens to feedback while also providing helpful advice and pro-actively handling issues as they come up. I would recommend his services to anyone looking for a professional edge in their game's marketing.

LET’S CHAT!

You can also contact me by email: [email protected]